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Unity 2019 bake navmesh at runtime
Unity 2019 bake navmesh at runtime









m4v fileĪndroid: Android: Added more complete support for running Android apps on the Chrome OS platform. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Packman: User can't easily configure location of both UPM and Asset Store package local cache

unity 2019 bake navmesh at runtime

Mobile: Build fails when there are 680 or more files in the Streaming Assets folder Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials Graphics - General: RenderTextures break after switching window focus Global Illumination: BugReporter doesn't get invoked when the project crashes

unity 2019 bake navmesh at runtime unity 2019 bake navmesh at runtime

Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Примечания к выпуску Known Issues in 2019.4.31f1Īsset Bundles: Building process of the AssetBundles is slow when the file count is hugeĪudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode











Unity 2019 bake navmesh at runtime